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Game Team Summary 2018

This is the post excerpt.

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As my second time in game dev class, I wanted to try and work on a game of my creation this time around, about a week of coming up with ideas I thought I could use some help on deciding what platform I should work on for my game, so I decided to consult both hoa and muigel on what kind of game I should work with my current level of knowledge on making games. Once I made my choice, I decided to get to work.

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The first few weeks if game dev class, I mostly been trying to flesh out the game I wanted to work on, the first thing I tried doing was a bit of character design and go from there.

 

But as time passed by I reached a bit of a wall I could not quite reach at the moment, while I had a concept it didn’t go much further then current character design, and with a lack of skill needed and a team, I decided to switch gears and work on Bostoms game Since I helped work on it last semester doing designs for his weapons, for next few weeks I worked on all the characters designs for the games main playable characters, which was a bit of an experience since I wasn’t very use to drawing cartoony/stylized human characters, they turned out better than I thought they would, as the weeks passed by I was asked to to do a 3d model of one of the weapons for the game,

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but as the weeks passed and the ame event on the horizon, I wasn’t able to go further from there.

 

Naturally since his game wasn’t chosen, everyone’s attention was diverted to the games chosen to by in the event, by this time I felt confident enough in my modeling skills to do 3d work

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I was asked to make a gate for the and ramp for the (insert game here),

 

The Gate was finisned but as was short and the game changed, there was no need for the ramp.

 

The last thing I worked on was one of my more detail oriented models, and teleporter for the game Residuuum, which was a very enjoyable model to work with,

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Things I learned:

 

  1. The overall process to working on a game and what’s needed to get it done
  2. I beefed up my skill in designing characters.
  3. Learned to communicate a bit more with others to get the work done on time, which was a bit of a challenged the first few weeks.
  4. Got more experience in terms of modeling, as I got more confident, I was actually able to work faster on my models, so that was really helpful. 

Outside the box Animations

This is the Final Animation for the story “Outside the Box”, a beginner class group project 5 weeks in the making, I was in charge of animating two particular scenes for the project, with many a frustration and challenge, but the reward of this finished animation.

Teammates:

Emmanuel Garcia: http://www.embunimanimation.wordpress.com/

Alfredo Bermudes: http://albeartailz.wordpress.com/

Cristian Cortez: https://cristiancg3d.wordpress.com/

 

This was the first scene I was in charge of animating, the focus of this scene was to show the Jack in the box being smitten by the Wind-up Ballerina, and doing what he could to sweet her of her feet. This was by far my more challenging one since animation is still fairly new to me, learning the ins and out of the 3ds max software made this one slow going, the focus of this scene was basically his expression along with his body language, the movement was simple enough, but the excretion where hard beasts to tame, took many revisions to get it just right along with dealing with many of its glitches that came with it (MAN those eyes where a pain to fix!), but with what I worked with I feel it came out great, and to emphasize that Jack in the box was madly smitten, I made some additions with the team leaders blessing by in the way of box of chocolates and flowers, which I feel really put the whole scene together very well.

 

And this was the last scene I Animated, The objective here is to follow up the last scene (Also the one I made) and trying to get the Ballerinas attention with a grand gesture in the form of a trick, which failed, and damaged his crank leaving him in a position of limited movement. This one by far I had the least trouble with, and dare I say downright enjoyed. With learning the mistakes and and ins and outs of the software I was able to animate this with relative ease, and with the skills, tips, and tricks I learned along the way with my first scene, I had a bit more freedom thus able to go a bit further with this animation wise, adding more emphasis to his expressions and body language and movement, the reward was by far my favorite and most enjoyed piece of animation I did.